Robot Imitation Ballman
Summary
Robot Imitation Ballman is a enemy in the Working at the Drone-Man Museum game. Robot Imitation Ballman is a Robot Imitation that does re-enactments of Ballman's battles or history.
Created by a Rehardgames co-owner Dylan Briggs, who made the first art and description of Ballman before RehardGames majority owner Vincent Russell has continued to evolve the design until reaching today's design.

First Appearance
Robot Imitation Ballman first appearance was the game called: "Working at the Drone-Man Museum" as a Enemy
Physical Appearance
Robot Imitation Ballman's Appearance does not having a neck and just having a floating ball head and the center of his lower legs gone in a shape of an arch so he can store balls in there to use, his overall body is grey with dark grey as a secondary colour along side a red decorative on his torso.
Ballman also has dark grey eyes with blue pupils and iris.
Robot Imitation Ballman is a mix of Ballman and Robot Imitation Drone-Man
Name:
Robot Imitation Ballman
Alignment:
None
Power / Ability's:
None
Equipment:
Ballman Props
Friends:
Mr. K, Phone Fella, Museum Staff, Robot Imitation Drone-Man, Robot Imitation Medman
Enemies::
Criminals
Status:
Robot
Rank:
Equipment
How Robot Imitation Ballman works in WatDMM
The AI for Robot Imitation Ballman works by using a movement opportunity system.
every 5.5 seconds Robot Imitation Ballman will create a movement opportunity value between 1 and 20. if the movement opportunity is less than Robot Imitation Ballman's AI value he will move forward 1 position and a heavier than Drone-Man's metallic footstep sound will play, if its higher he will not move and stay in the same position.
The only exception to the 5.5 second opportunity is on night 5 where his movement opportunity is every 2.2 seconds.

once Robot Imitation Ballman's position is equal to 5 he will appear in the right room after crawling through a vent and a vent noise will be played. if it is equal to 6 he will be at your right door. if the position is at position 7 he will get in the office and kill the player.
once you close the right door on Robot Imitation Ballman, you must close the door for 5 seconds, and if you open the door before the 5 seconds you will be killed.
After the 5 seconds are finished, his position will go back by a random value ranging from 3 to 5.

How Robot Imitation Ballman works in WatDMM Overtime
The AI in Overtime for Robot Imitation Ballman works by using a movement opportunity system.
every 5.5 seconds Robot Imitation Ballman will create a movement opportunity value between 1 and 20. if the movement opportunity is less than Robot Imitation Ballman's AI value he will move forward 1 position and a vent sound will play, if its higher he will not move and stay in the same position.
The only exception to the 5.5 second opportunity is on night 5 where his movement opportunity is every 2.2 seconds.

once Robot Imitation Ballman's position is equal to 7 he will be in the left vent in front of the vent cover hatch. if the position is at position 8 he will get in the office and kill the player. since you cant see Robot Imitation Ballman, you must use the other monitor on the right to tell Robot Imitation Ballman's position.
once you close the left vent on Robot Imitation Ballman, you must close the door for 5 seconds, and if you open the vent before the 5 seconds you will be killed.
After the 5 seconds are finished, his position will go back by a random value ranging from 3 to 5.

