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Robot Imitation Medman

Summary

Robot Imitation Medman is a enemy in the Working at the Drone-Man Museum game. Robot Imitation Medman is a Robot Imitation that does re-enactments of Medman's battles or history.

Created by a Rehardgames co-owner Jeb "Tits" Nielsen, who made the description of Medman before RehardGames majority owner Vincent Russell made the first design for Medman and has continued to evolve the design until reaching today's design. 

WatDMM Extras Medman2_20230914213250_edi

First Appearance

Robot Imitation Medman first appearance was the game called: "Working at the Drone-Man Museum" as a Enemy

Physical Appearance

Robot Imitation Medman's Appearance is a majority white and red body and helmet with a red visor and blue medical symbols on his head, chest and feet, Robot Imitation Medman also has notable grey robotic arms, his overall body is white with red as a secondary color along side a dark grey on his arms.

Robot Imitation Medman also has a red visor.

Robot Imitation
Medman is a mix of Medman and Robot Imitation Drone-Man

Name:

Robot Imitation Medman

Alignment:

None

Power / Ability's:

None

Equipment:

Ballman Props

Enemies::

Criminals

Status:

Robot

Rank:

Equipment

How Robot Imitation Medman works in WatDMM

The AI for Robot Imitation Medman works by using a movement opportunity system.

every 7 seconds Robot Imitation Medman will create a movement opportunity value between 1 and 20. if the movement opportunity is less than Robot Imitation Medman's AI value he will move forward 1 position and a lighter than Drone-Man's metallic footstep sound will play, if its higher he will not move and stay in the same position.

Screenshot 2026-08-29 214212.png

once Robot Imitation Medman's position is equal to 3 he will of passed through the gift shop metal detector and into Entry & Exit and a alarm noise will be played. Robot Imitation Medman can come from both doors, and the player must pay attention to his position to know where he is. if it is equal to 7 and is at the right door a unique vent crawl sound would play indicating he went through the vent and is at the right door. if it is equal to 7 and is at the left door you would know only hear his footsteps move indicating he went through to the left door. if the position is at position 8 he will get in the office and kill the player.

once you close the right door on Robot Imitation Medman, you must close the door for 3 seconds, and if you open the door before the 3 seconds you will be killed.

After the 3 seconds are finished, his position will go back by 7 positions.

Screenshot 2026-08-29 214224.png

How Robot Imitation Medman works in WatDMM Overtime

The AI in Overtime for Robot Imitation Medman works by using a movement opportunity system.

every 7 seconds Robot Imitation Medman will create a movement opportunity value between 1 and 20. if the movement opportunity is less than Robot Imitation Medman's AI value he will move forward 1 position and a vent sound will play, if its higher he will not move and stay in the same position.

Screenshot 2026-08-29 215901.png

once Robot Imitation Medman's position is equal to 7 he will be in the left vent in front of the vent cover hatch. if the position is at position 8 he will get in the office and kill the player. since you cant see Robot Imitation Medman, you must use the other monitor on the right to tell Robot Imitation Medman's position.

once you close the left vent on Robot Imitation Medman, you must close the door for 3 seconds, and if you open the vent before the 3 seconds you will be killed.

After the 3 seconds are finished, his position will go back by a random value ranging from 3 to 5.

Screenshot 2026-08-29 215920.png

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